

#FORZA HORIZON 4 PS4 SERIES#
The mechanical fundamentals of the Forza series are in place, though the move from 60 frames per second to 30 has made the car controls just a bit less responsive than they were in Forza Motorsport 5. Otherwise, Forza Horizon 2's car physics and handling are impeccable - each car feels unique, particular, like something to get to know. It's easy to develop favorites, and then, when prompted by a new championship class, to find a new favorite. That shift from 60 frames per second to 30 is prompted by the broader scope of Horizon 2 in comparison to last year's Forza Motorsport 5. Horizon 2's world is big, significantly bigger than the last Horizon game, and for the first time in a Forza game, weather has been added to the mix to join the dynamic time of day - it makes for some spectacular sunsets and stormy racing.

In open-world fashion, there are collectibles. For example, there are more than a hundred billboards around the world to smash for bonuses. There are plenty of championships to enter, plenty of cars to buy, hundreds of roads to find and special cars inside hidden barns. All the pieces seem to be present to make for a consistently engaging hybrid of open-world systems and a deep racing game.īut after I raced for about four hours, a sense of sameness had settled on top of the game. The way everything is structured undercuts any sense of real progression I was looking for. Sure, there's an experience system - two, in fact. There's a basic leveling system, with points awarded after each race and for other small activities around the game world, and each new level rewards you with. Performing "tricks" also fills a wheel over time which in turn rewards you with perk points once the meter is full. But these perks have little effect on the game.
